In previous blog, I have covered how to handshake Native Android code with Unity3D. The example shown therein is pretty simple: how to call a java function in C#!
In this blog, I am trying to step one more stride further: to create and use an Android View in Unity3D. The example shown here is an Android ImageView, however, this approach is generally applicable to all kinds of Android Views, ViewGroups and custom views.
Use Android ImageView in Unity3D