On StackOverflow, someone asks how to detect the GUI Window Created/Closed Event, which Unity3D does not ship an off-the-shelf solution.
Below is my solution to this problem: to use property setter to handle this. Here is the sample code:
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Posted by xinyustudio on June 11, 2015 in Programming, Unity 3d
Tags: closed, Created, detect, event, event handler, example, GUI, handling, inited, tutorial, Unity, Unity 3d, window
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