Open Scene Graph: Render scene to image


Update: The latest update on this post can be found here.

OSG ships with many examples including several applications that renders the scene to image, for instance OsgAutoCapture, and OsgScreenCapture.

Whilst these applications are information rich, yet they lack sufficient conciseness and are not right to the point sometimes. It took me hours to get what I need, and for my specific task, I just need such a simple class OsgSnapshotHelper:

void Capture(osgViewer::Viewer pViewer, std::string outputImagePath)
{
OsgSnapshotHelper osh = new OsgSnapshotHelper(pViewer);
osh>Capture(outputImagePath);
delete osh;
osh = NULL;
std::cout << Ending Capture: << outputImagePath  << std::endl;
}

 

image

And here is my implementation, based on OsgAutoCapture example. I wrapped it to what I need and removed all unnecessary stuff into one single class, which would be very portable then.

image

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OpenSceneGraph for Android 3rd party dependency file download


The official download link for OSG Android 3rd party dependency files is:

http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip

However, recently I found this link cannot be accessed sometimes, you might try below links as an alternative.

GoogleDrive | Box.Net | Dropbox

Disclaimer: nothing is guaranteed as to the validity, integrity of these files, and you should download it at your own risk.

Building OpenSceneGraph with Visual Studio 2013


Visual Studio 2013 has been out for a few months, and OpenSceneGraph also has their latest release up to version 3.3.1. It is now possible to build OpenScenegraph, inclusive of most widely used plugins, all with Visual Studio 2013.

  • Extract the dependency packages to “C:\Osg331\3rdParty”, use contents in either the x86 or x64 folder, but not both.
    image

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