9 thoughts on “Using Firebase in Unity3D Tutorial 2: Authorization and User Login with email and password

  1. Pingback: Using Firebase in Unity3D Tutorial 1: Basics and setup | Xinyustudio

  2. Hi. Will there be another tutorial “Using Firebase in Unity3D: Facebook Authorization” or may be there is a link to an example?
    Sorry for my bad English.

  3. Douglas

    Hey, nice tutorial.

    I’ve been having this problem for some time. Every time I let the user log out and try to let it connect again, the application freezes and crash. Any idea what could be happening?

  4. Felipe

    Hello, do you know how to save the user.DisplayName? I want that the user can be able to login and then that I have access to his name.Display. For exemplo: i logged in with ju@gmail.com, but I want that the display name appears “Juliany”. How can i do that?

  5. shane reichefeld

    Where is the UpdateTaskStatusMessage(task, “SendEmailVerificationAsync”) method coming from or what it the method i can not find it and am getting errors

  6. Rajashri

    Hello, do you know how to save the user.DisplayName? I want that the user can be able to login and then that I have access to his name.Display. For exemplo: i logged in with ju@gmail.com, but I want that the display name appears “Juliany”. How can i do that? i have a same query?

  7. .Thank for this code. But there is a problem.

    If an email address is saved, only debug.log say to our.
    If you want to change any object in task.IsFaulted stuation you dont.
    For example:

    ….
    if(task.IsFaulted)
    {
    …..
    MessageText.Text = “This email is used!!!”;
    return;
    }

    ….

    Because this task dont finished yet.

    What we can this stuation?

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